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Sephiroth's plan is to create a wound in the Planet so large the Lifestream will be sent en masse to heal it where Sephiroth would intercept it and take control of the world.

Swear words were used frequently in the localization to help convey the original Japanese meaning, though most profanities were censored in a manner described by Square employee Richard Honeywood as the "old comic book '@#$%!'-type replacement".[84] The European release was described as being in a worse condition, as the translations into multiple European languages were outsourced by Sony to another company, further hindering communication. For the PC port, Square attempted to fix translation and grammar mistakes for the North American and European versions but did not have the time and budget to retranslate all the text.[98] According to Honeywood, the success of Final Fantasy VII in the West encouraged Square to focus more on localization quality; on future games, Square hired additional translators and editors, while also streamlining communication between the development and localization teams.[84]

The translation is also confusing in different parts of the game, which means that sometimes is difficult to understand what's happening. However this is history of videogames and I would recommend it if you want to experience one piece of history.

The fan-favorite ninja from Wutai makes her way to Midgar for a uniquely dangerous mission: infiltrate the Shinra Building and steal some powerful materia under development inside.

[22] Nomura helped create the basic story, and the team came up with the characters during that time. He cites Barret and Cait Sith as two characters he had wanted to create for a long time, but everyone else was created during the writing of the story.[22]

The original script of Final Fantasy VII, written by Sakaguchi, was rather different from the finished product. Sakaguchi wanted to craft a story that told of how someone having passed away does not mean they are gone, and to show a realistic death rather than a "Hollywood" sacrificial death that previous games in the series had done.

Cloud Strife is the main protagonist, introducing himself as a former member of SOLDIER who now operates as a mercenary.

Eight were reserved for sound effects, leaving sixteen available for the music.[44] Uematsu's approach to composing the game's music was to treat it like a film soundtrack and compose music that reflected the mood of the scenes, rather than trying to make strong melodies to final fantasy 7 rebirth "define the game", as he felt that approach would come across too strong when placed alongside the game's new 3D visuals. As an example, he composed the track intended for the scene in the game where Aerith Gainsborough is killed to be "sad but beautiful", rather than more overtly emotional, creating what he felt was a more understated feeling.[37] Uematsu additionally said that the soundtrack had a feel of "realism", which also prevented him from using "exorbitant, crazy music".[70]

We've gotten to see quite a bit of  Final Fantasy 7 Rebirth gameplay since it was first announced. With a look during Summer Game Fest 2023 and another helping of action shown off in the September 2023 State of Play showcase, we've seen Cloud and the gang walk through more open environments, as well as mini-games at the Gold Saucer, which you may know is a prominent location in the original game.

On the bright side, Square Enix has confirmed Rebirth's exclusivity window will only last three months. While it might not be immediately after this window is up, it's likely the game will come to PC.

But thanks to a strong and evolving combat system, new looks of iconic characters and a brilliant work of reorchestration of Uemtasu's score. If only it could have gone just a little further.

The planet itself gains anthropomorphic properties with the Cetra being able to enter in communion with it in a ritual known as "talking to the planet," and in Cosmo Canyon the party can listen to the "cry of the planet" in suffering under exploitation from Mako harvest.

In 2017, the game's development focus shifted from being developed with external partners to being a primarily internal project.[37] When the company first started the Remake project, the team had to decide the entire scope of the project. There were two directions possible: expand upon the original with multiple releases or include the entire scope of the original game in a single release. The team started to investigate what were the essential parts of the original and what parts are what the fans absolutely had to see; they quickly decided that there were so many parts that are essential and the fans would be upset if the team had to cut out anything.

While unconscious Tifa hallucinates chasing Cloud who disappears into darkness, and recalls how she met him on the Sector 7 slums train station some time before he was hired into AVALANCHE. Cloud had been acting strange and claimed it had been five years since they'd last seen.

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